#include <stdio.h>
int main(int argc, char *argv[]){
        printf("hello world!\n");
}

Hendrik's
Computer Corner

foo@bar:~$ gcc helloworld.c
foo@bar:~$ ./a.out
hello world!
foo@bar:~$

 
B3DEngine version 0.2 is released! Being far from complete I still would like to show you what's going on here. This version includes a little maze, you start at the entrance and have to make your way to the high pole (without running around the maze :P)
New features include:
  • new algorithm for collision detection
  • made standards for "level" files
  • resolved problems with colordepth

I would also like to make use of this opportunity to thank Patrick Bos for hosting this site and the B3D source. Be sure to make a visit to his blog avecp.
Hendrik Bekker
Friday, 23-02-2007, 14:37


Just testing...
Check back soon for information on B3DEngine and other projects.
Hendrik Bekker
Friday, 23-02-2007, 14:37


Version 0.3 was supposed te be released this weekend, but things got a little delayed. Practicals take up a lot of precious time...
Anyways, I figured you at least wanted to see what progress I made. So here's a screenie:

Yep, that's right: textures! I just love 'm, finally no more unrealistic plastic world. As you can see I've also got alpha blending up, but there are some minor troubles that need be taken care off before a next release. So bare with me, and hopefully next weekend version 0.3 will be released.
Hendrik Bekker
Friday, 23-02-2007, 14:37












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